To nie jest tak do końca takie typowe Q&A, ale raczej najciekawsze pytania do Chrisa Bruno jakie kiedykolwiek znalazły się na forum, a na które zechciał udzielić odpowiedzi. Należy też zaznaczyć, że są to skrócone wersje tychże pytań i odpowiedzi, których pełne wersje można znaleźć na forum Eidos'u. Co nie zostało tu ujęte, to wszystkie wstępy typu: "hi, nice to hear from you again..." i tym podobne rzeczy, które z głównym wątkiem nie mają nic wspólnego, a które zajmują niepotrzebnie miejsce. Starałam się wszystko tak poucinać, by nic nie straciło na wartości, ale też by nic nie stwarzało jakichkolwiek niejasności. By wiedzieć, że to zlepek pytań użytkowników forum, obok literki "Q" zostawiłam nick pytającego, by było wiadomo od kogo pytanie pochodzi. Należy również znznaczyć, że nie są to wszystkie pytania do Chrisa, ale te, które wydawały mi się ważne. Te, które się tu nie znalazły z reguły należały do puli pytań dawno przeterminowanych (np. pytania o Defiance przed jej wyjściem), które na dzień dzisiejszy nie mają raczej racji bytu, a tylko wprowadzają niepotrzebne zamieszanie.
Na sam koniec jeszcze napiszę, że nie będę pisać kim jest Chris Bruno, ponieważ fani serii znają go bardzo dobrze, a ci, którzy go nie znają (wstydźcie się... joke :), będą mieli okazję o tym przeczytać, ponieważ odpowiedź na to pytanie również znajduje się gdzieś w tekście poniżej. Tak więc bez dalszych wstępów, zapraszam do czytania.
Q: (Warpsavant) For quite some time Ive been wondering what exactly the large structure is in the Ruins that is in the giant room down there where the air and dark fonts are located. There is also a fire font in this room very high up on a ledge. Sometimes the room is filled with water, sometimes its not. So what exactly is the thing in the middle of the room? With the air vent in front of it you use to fly on top of it? Is it some type of coffin, or crypt? Is it the elder ones armor or something? Is it some kind of altar? Let me know what it is, please! Its drivin me crazy!
I always thought it was a statue of the Elder also, but I'll check with the team. Amy told me it's simply a statue, a symbolic representation of the Elder God fashioned by an ancient, primitive cult.
Q: (Blincoln) I believe this has been asked before, but are there any plans to release more LoK merch when - for example - BO2 is released? Obviously something like a life-sized Reaver is a little unrealistic, but I'd totally be interested in buying posters, or like a patch with the Kain symbol on it, and other people here have mentioned being interested in LoK t-shirts so we can basically like advertise the series as we go about our business during the day.
More LOK and SR merchandise sounds like a great thing to me, I will pass on your requests. As far as the list:
- T-shirts: Only SR2 t-shirts were made special for the team.
- Patches (game logos? clan symbol patches? If I could get patches of all the clan symbols I'd totally cover my backpack with them): I've never seen any patches. Sounds like a good idea though.
- Posters: I've got a few SR1 posters, but they were promotional only for retail stores. We also have some SR2 banners hanging up here at Crystal.
- "a 6ft. robotic Raziel that actually eats your soul.": We actually have a 6 ft. Raziel here in the building and his eyes light up. Haven't seen him consume any souls yet. I do not believe these will ever be for sale.
- a life-sized Reaver replica (bonus if it actually makes you invincible and/or able to alter the course of history): This sounds really neat, but I have yet to see one.
There also have been SR watches in the past, statues, and of course figures. If I hear of anything going up for sale, I'll post the info here.
Q: (Non-Existent) Chris, is it at all possible for you to clear up some information about Malek? First, there happens to be conflicting numbers of Guardians that fell to Vorador's attack, is the number given in SR2 the one we are to consider accurate (that being six)? Second, in SR2 when Moebius tells Raziel that only three Guardians survived, himself and two others, and given the nature of the ending, is Malek supposed to be the third, or are we to take the information given for BO that says Malek was not a Guardian until after he was fused to his armor?
Yes, Vorador slaughtered six of the Guardians in his ambush (just as he told Kain in BO:LoK). Some people were confused by the cinematic in BO:LoK, which only shows Vorador killing four of the Guardians - but the cinematic should be interpreted as an edited "montage" of his attack. He did in fact kill six of the Guardians.
In BO:LoK, it does not say that Malek became a Guardian after he was fused to his armor. This is a common misconception, but in fact the text of BO:LoK never explicitly states when Malek became a Guardian. The dialogue only says that he is the defender of the Nine, last of the Sarafan sorcerer-priests, and the Guardian of Conflict.
So the three Guardians that survived Vorador's attack are Moebius, Mortanius and Malek. Hopefully this answers a few questions.
I see there's still a little confusion regarding Malek and his role as a Guardian in BO:LoK. It was admittedly pretty vague in BO:LoK's dialogue, but Kain clearly identifies Malek as the Guardian of Conflict when he returns Nupraptor's Head (the first token) to the Pillars. He says: I placed Nupraptor's head before the Pillar of the Mind, and watched on as it dissolved into the stone. The pillar accepted its offering, thus it was restored. Nupraptor was but the genesis - forever tainted by his madness, the Circle was beyond redemption. For them absolution lay only in death. In me, they would find their deliverance. But first I had to defeat their shepherd - Malek, defender of the Nine, lay in a keep far to the north, past Vasserbünde. It was time for me to test the wrath of the Pillar of Conflict. In the Silicon Knights FAQ, it says that Malek was originally recruited to protect the Circle, but came to embody the spirit of Conflict and became that Pillar's Guardian. It doesn't specifically say when this happens. Hope this helps out.
Q: (Link21) At the end of Blood Omen was the demon that you fight actually Hash'ak'gik? I don't mean was this demon also possessed by Hash or was a different representation of the true creature... I mean was this demon 100% Hash'ak'gik? Plus if at the time of Blood Omens release he was meant to be Hash, has that theory changed since the new LOK games to mean that he was not infact Hash? Sorry to be so technical but I wanted to cover all bases.
I spoke with Amy about your questions. Let's put it this way - the entity who confronts and speaks to Kain at the end of BO:LoK is indeed the being alternately known as "the Unspoken," the "Dark Entity" and "Hash'ak'gik". But does the deformation of Mortanius' flesh that it uses to manifest represent its true form? ... that question is still open to speculation... I suppose we will learn more about this in the Legacy of Kain series as it unfolds. Scripture from the secret, bloody altar in the depths of the catacombs beneath Avernus Cathedral: And Hash'ak'gik spoke unto the world, and all who heard trembled. "Bring me your first born, and shed their blood upon the altar of the world, so I might take nourishment from them. Do this without question, or suffer my wrath for eternity." And its will was done.
Q: (willow ayala) Okay, you'll all have to excuse me if this is painfully obvious but does anyone know why Crystal Dynamics decided to go with the spelling Serafan as oppose to the proper spelling Seraphim? Any help would be greatly appreciated.
The name of the monastic order pledged to the eradication of the vampires is properly spelled "Sarafan" (all "a"s). The word Seraphim refers to an order of angels, in Biblical lore. The name "Sarafan" is supposed to reminiscent of "seraphim" (because the Sarafan consider themselves a holy order, and are also referred to as "Angels of Light"), but they are meant to be different words. Hope this answers your question.
Q: (Lieutenant Raziel) I was just listening to some of the cut dialogue featuring the Priestess who was cut from the first Soul Reaver game, and I came up with a couple of questions... First, I was wondering what the Priestess's abilities were... Not in the way of the "gift" Raziel obtains after devouring a soul (eg. Pass through barriers, climbing etc), but more in the way of how her character behaved. How she attacked Raziel, for example... Did she use a weapon (such as those possessed by the vampire worshippers) or magic? Secondly, I was wondering if there was any possibility, no matter how slight, that the Priestess would make an appearance in another Legacy of Kain game. I think I speak for a fair few people when I say that I'd love to see her in another Legacy of Kain game...
I believe the Priestess character was dropped pretty early in the development of SR. Although I do remember seeing the boss room for her, I do not remember seeing her animated. I'll look into this, but with most ideas that are not included in a game, there is not much to them except concept ideas.
Q: (RAZKAIN) Besides the obvious 'moderator' position, what else does Chris do in terms of the Legacy of Kain series?
I tested BO1, was Lead Tester on BO1 PC, tested SR1, SR2, and am Lead Tester on BO2. I also have written walkthoughs for the hint line for many of the LOK games and helped with instruction manuals. Other games I have tested for Crystal Dynamics and Eidos include Pandemonium!, Pandemonium 2, Unholy War, Akuji, Gex, Gex: Enter the Gecko, Gex: Deep Cover Gecko, Magical Racing Tour, 102 Dalmations, Tomb Raider 4, Slam N Jam, 3D Baseball, Fear Effect, Omnicron, and Anachronox. I've also done work with Crash N Burn, Total Eclipse, Solar Eclipse, the Horde, Off World Interceptor Extreme, Star Control 2, Samurai Showdown, and Blazing Dragons. That's all I can think of right now. Hope this more then answers your question!
Q: (Divine Shadow) Chris, I was summoning various character models in the PC version of Soul Reaver 2, and I found a woman called BVAMP_F. She is a very ornately detailed vampire woman, who is in the game, and yet not in the game. She seems as detailed as any of the main characters... So, was she cut out? Who is she? Does she have a name, other than the rather uncatchy BVAMP_F? I understand completely if you cannot tell us, due to possible SR3 spoilers. But I am very curious as to who this forgotten character was...
I'm not sure why the cinematic with this vampire was removed from the game, but I believe it originally occured right before the double doors to the Pilars in the first time zone. Raziel watched her get staked by a few Sarafan and then he went after her killers. She did not have a name that I am aware of. Just so you all know, with any game many things are changed or removed throughout the development of a game. This is one of the things that was removed for one reason or another.
Q: (Serul) ...what typefonts they used for the "History abhors a paradox" line at the end of SR2, also for the names of the people in the credits (of SR2). If you can help me I would appreciate it. Thanks!
For "History Abhors a Paradox" they used a font named Valdemar. For the credits, I think they used a font named Scurlock. Hope this helps.
Q: (Unknown) I have been wondering about an enemy that appears in BO, this creature can change into a wolf. Now at first I thought it was a warewolf but I remember Kain and Vorador can change into a wolf as well, so to be blunt what are they, vampires or warewolfs? Thanks for your help.
You are wondering about a wolf creature that appears in BO1? I remember this creature, if you kill it it turns to a human form right? I remember one for sure in Vorador's mansion that I always thought was a werewolf. The only other vampires in Vorador's mansion were his Brides. Hope this helps.
Q: (willow ayala) I was just inquiring if Amy Hennig at least gave a look over on the script (BO2). The reason for this is the appearance of Vorador... He did kind of have his head chopped off. I don't see how anyone could have missed this.... so I'm assuming that this is a plot piece or it shows Kain finding a way to resurrect Vorador or it's a dark entity or something else... And I know you can't tell us anything about the plot (well I wouldn't want to know anyway...I'd rather just play the game) But the main question is did she look over the story to make sure it's not a complete continuity error?
The SR and BO2 games have been developed by two separate teams within Crystal Dynamics, both working independently from each other. I believe that the teams have discussed how the stories might cross over (and I know that Amy has read BO2's dialogue and played the game to see how it should tie in to SR3), but no, Amy was not involved in the writing of BO2's story or scripts. Hope this answers your questions.
Q: (Sarafan Lord) I am very confused on when this game takes place. Is it direct events after Blood Omen 1 or is it the aftermath of what Kain did at the end of Soul Reaver 2? This is very confusing and nobody can give me a straight answer. I was told you could help me. Thanks
The Soul Reaver and Blood Omen games are all a part of the Legacy of Kain series. As these games get created certain things are not fully explained as to give the player things to ponder. I know this is not the answer you are looking for, but many things are still to be revealed in the land of Nosgoth.
Q: (Evelin The Winged) When Raziel got murdered by himself as a human, how old was he? 30? 20, 26?
I do not know for sure, but I would guess that Raziel was in his 30's when he was defeated by the Soul Reaver Raziel. Even though he was a great Sarafan Warrior, I'm sure they would not normally live too far past 40. But of course this is just my opinion.
Q: (Blincoln) A lot of people who play through the first game see what looks like a shotgun on the floor of the Oracle's Cave. I have never seen it (maybe the graphic is not there in the PC version?), but some other people seem to think it's a piece of armour or something. Do you have an opinion either way?
Honestly I have no idea what that is, although it does look like a shotgun. I'm going to go with the theory that Moebius might have brought it from another time period, but I do not know for sure.
Q: (Glucolisis) You just said above that one of your favorite characters is Vorador (mine too). Here goes my question: How do you feel that in BO2, Vorador was SO weak? Almost everybody said that BO2 vorador feels "weak" like the BO2 team took something out of him. He doesn`t give the impression of been BIG, BAD POWERFUL vampire who destroyed Malek and the Circle of Nine. Thanks a lot for your answer.
I understand what you are saying about Vorador in BO2. Have you played BO1? Do you know what happened to Vorador? There are reasons for how Vorador is in BO2, but I can not yet reveal them to you. I know everyone is tired of me saying that, but it's true! Almost everything in the LOK universe happens for a reason. You'll see.
Q: (Sayel) We all know that Soul Reaver 1 was "cut". And now I saw a creature that was supposed to be in there. Here a pic. Can you please tell me what that was supposed to be?
This creature that you have a picture of were not Turelim that were cut - this is a good guess, but inaccurate! These creatures were actually an early version of the Dumahim vampires - they were in the game like this for a while, but ultimately we decided to redesign them. If you look at the pictures, you can see that these guys had the distinctive Dumahim needle-tongues - that was the only feature we carried over when we remodeled them.
Q: (Nosgoth's Ruler) Silenced Catherdral? It is in the Intro FMV, but: A) The ingame cathedral (although can't really be seen from that far away) looks NOTHING like that; B) I thought it was the Chronoplast tower or something... it seems too be in the right spot in the SR intro...it doesn't seem to be in the right spot to be the Silenced Catherdral... Besides, if it is the Silenced Cathedral how did it amplify the sound outwards? Since it is a spiraly-coneshape going down, the sound would be blasted into the ground and would not likely reach vampires that ar far away... Anyway... just a better explaination of this Spiral tower would be great
Like I mentioned, that screenshot is just a conceptual rendering of the Silenced Cathedral. Which means it is an original drawing of what the Cathedral was going to look like, but the concept changed and became what it is now in Soul Reaver 1. Hope this answers your question.
Q: (Sayel) You mean this here? The Position of the Silenced Cathedral is correct, it was always east from the Abyss, Raziels Clan area is west from the abyss and the Chronoplast is in the north. But I want to know what that was supposed to be. To me it looks like the home of the Priestress.
The sepia-toned piece of concept art you posted was actually an early concept for the Sanctuary of the Clans (the "mosque" built around the Pillars). We toyed with the idea of having the Sanctuary perched on a plateau, but abandoned that idea early on. In the GlyphX rendering of the Abyss, that is the Silenced Cathedral off in the distance, in the right-hand side of the frame. The other tower is just a smokestack (nothing to do with the Oracle's Cave area). The smokestack actually was part of a level we eventually cut (sadly). Hope this answers your questions.